Every rank gives you 2% more physical armor and ALSO reduces physical damage taken by 2%. It'll give your Seismic Slams more "Oomph." Replace this with Charge Reconstitution if you want to be completely tanky.īulwark: I may 15/15 this as I feel the need. Remember a good offense is part of having a good defense. This is rather significant and is a good way to make sure you can kill even as a tank since most of your skills are fire and lightning based. You have plenty of tank skills and this will give you 90% more fire and lightning damage when maxxed. This also will benefit from Supercharge.įire and Spark: 15/15 this even though it's not a tank skill. That's nothing to scoff at, as one handed weapons hit for less than 2 handed weapons, but faster, so any damage bonus they receive greatly helps their DPS. At rank 15 it'll add 90% of your shield's armor. At rank 1 it adds 20% of your shield's armor to your melee damage. The damage is great to contribute to DPS and the charge will let you use your tanky-charge-consuming skills. It gives you a chance on hit to gain a 10 second buff to your damage and while it's active you gain more charge. Also the dodge chance is another great damage mitigate that shouldn't be overlooked when you are primarily at melee range.Supercharge: I'm going to put 15/15 points into this ASAP. I am in disagreement with other 2-hand engineers out there who focus 3:2 or 4:1 Str:Vit out the gate because I feel no fumble reduction can be a big detriment to the dps of the class. Once Dex is around the 110-120 area I would then go 4:1 or 3:2 str:vit depending on how you feel about your survivability. This spec is very simple, very effective, and great for new engineersįor allocating stat points I recommend the following:ġ Dex In the early game until you are happy with survivability Extra armor and spot healing is brought by the Heal Bot pet who is basically a persistent buff that has to be re-cast when you switch maps. The defensive nature of this spec is set by starting fights off with Onslaught to reduce incoming damage while waiting for Aegis Procs. Then spend the charge with Flame Hammer attacks. Use high damage and average attack speed weapons such Great Swords and Great Axes with the Heavy Lifting attack speed bonus to auto-attack and quickly build charge. The play style for this build is very simple. Its not conceivable to get all of these skills, but depending on what difficulty you are playing and whether your style is more offensive or more defensive you will want to pick and choose accordingly. The list above makes up the secondary skills and is once again in most to least important. The list above makes up the primary skills of the build and should have points allocated as often as possible and are inorder of what I have experienced to be the most important from top to bottom The most dangerous period of this build will be levels 1-20 when your defensive procs and debuffs are not quite frequent enough to guarantee good suitability. This build is not for people who prefer to use a lot of abilities as many of your skill points will be invested into passive aggressive and defensive skills. This build is based around Flame Hammer being your go to ability for AoE trash killing, Boss Kiting, and just on call big damage. Hi all this a quick rundown a build that, though simple, has been highly effective for me in veteran and elite and I am planning to take it into hardcore mode pretty soon. Here is a Torchlight 2 Engineer 2H Flame Hammer Build by APaperbackhero.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |